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For dead orbit quest hunter
For dead orbit quest hunter











for dead orbit quest hunter

Beyond that is a dark room with an elevated area halfway through and another couple of tough enemies: an Unstoppable Incendior and a chap called Ba’aurk, The Dissident. As with the Interceptor hangar, you need to blast your way inside the firebase, so take out the door and go inside. Under the bridge where the Incendior was sitting, you can see tank traps in front of a red door. And why not shoot some Thresher ships while you’re at it? Pesky things. The Drake makes short work of them and can also vaporize the Unstoppable Incendior who comes out to block your path as well. There are also some Psion Spotters - big yellow health bar Psions - up on the fortifications who need pulverizing. Pound the Goliaths with the Drake or strafe them with the Interceptors, then take out the three little shield generators sat helpfully in front of each Signal Tower, before blasting the inner core. The Cabal have ordered an aerial bombardment to begin in a few minutes, so the clock is ticking and you need to take out the Goliaths and then the Signal Towers. Make your way up the hill following the quest marker through a gully to the nearby Cabal firebase, where two more Goliath tanks and an endless stream of Cabal War Beasts are protecting three shielded Signal Towers. (You can grab one here and there will be other summoning spots a little later if you prefer.) There are Cabal Interceptor summoning pads here too, but if you listen to the comms, Holliday has a special surprise for you: a Drake Tank. Outside you need to head straight out over the sand, dealing with rival Interceptors and a Goliath Tank down in the sand basin over the crest ahead of you. Use these to blast your way out of the hangar door, which becomes a theme. Follow the objective marker at the start to a bunker and use your Ghost to hack it and head inside, where you will find some Cabal Interceptors. Yes, you’re back on old Mars from Destiny 1, or at least a chunk of it, and you’re on the hunt for Cabal saboteurs. Load into the mission and you may recognize your surroundings.

for dead orbit quest hunter

Bungie has an official LFG page and the “ Destiny 2 LFG” Discord is reliable too. There is no matchmaking for this, so you will need to find some buddies or use an LFG (Looking For Game) site or Discord. It has a recommended power level of 1550, although you should be able to handle it at around 1540 (and maybe a little lower) as long as you’re in a fireteam with some strong pals. Vox Obscura is accessed through the Director in the Throne World section of the galaxy map. and give you the quest “Kill the Messenger”, which is the exotic quest itself. After doing this, Lord Saladin will summon you to the H.E.L.M. It’s straightforward and gives you some decent loot on the way. This is well worth playing through anyway to see how the uneasy alliance between the Vanguard and Caiatl plays out, but for Dead Messenger you only need to complete the first week of steps, 1-7, grinding a few of the new PsiOps Battleground activities to progress the story. Going through this stuff bags you the Operation Elbrus quest, which is the storyline component of Season of the Risen. Then you get a quest called Rising Tensions, which sends you to the hangar in The Tower to see a confrontation between Zavala and Empress Caiatl about the activities of the Lucent Hive.

for dead orbit quest hunter

You need to complete The Investigation, one of the earliest missions in The Witch Queen, so you can be introduced to Fynch, the Hive Ghost who is helping you oppose Savathûn. Getting the quest in the first place is simple. Here is our complete guide to the Dead Messenger exotic quest and Vox Obscura. Among the many new treats dealt out in the first weeks of Destiny 2: The Witch Queen is a brand new repeatable exotic mission called Vox Obscura and a handsome exotic grenade launcher called Dead Messenger at the end of it.













For dead orbit quest hunter